The stats on workers are not lower because they were physically less capable but because no free imperial citizen would willingly invite such hardship on themselves. Originally posted by mr slacker:I suppose that makes sense - but wouldn't it be a more interesting way to balance it by making the approval/disapproval bit the main bonus/penalty? For example have the workers and slaves perform mostly the same (except the cost of buying or employing) and have slave-positive factions view employing workers with strong disapproval ("this vagrus is using free men to do a slave's work!")? Vice versa, there are others who believe in the Empire's ways. Many companions who join you are strongly against slavery so earning their loyalty is way easier.You can replace them without tying up capital. If you lose workers in crew combat or event there is no additional loss. In a twisted way, a slave's life is worth (in coin) way more than a worker's.Siding with the Abolitionist faction has strong boons that put workers on par and even beyond slave workforce.If you only have workers you only need to manage morale. The Empire's foundations are exploitation, slavery, and corruption and while going up against it is challenging, it can be rewarding. There are of course those who conspire, try to organize revolts, and/or smuggle out slaves to the safely of the Dragon Lands, or other places.īased on our statistics about 40% of the people use workers only, 35% slaves only, and 30% mixed workforce. Thus, most of the residents of the Empire - having lived with that system for thousands of years - accept that as the norm. It does not make it 'good', just the current 'reality' of the setting where authorities come down with full force against anyone who speaks up on the matter. Having an evil Empire ruled by twelve Lich Apostoles and run by corrupt officials / Factions who got their power through exploitation is another thing. It goes without saying that slavery is bad in any world.
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